Reviews
AL Mobile
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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
Driller
August 13, 2005 by JamesRC
That's just it, though... Driller feels like a big technology demo. Much of the excitement came from wandering around and looking at things from every possible angle - approaching a tower and looking up to get that great feeling of height. This was all new stuff in 1988, but is standard fare today, as it was later in the STs life, too. When you take away the novelty, there isn't a whole lot of game left underneath.Read the review of Driller
Hacman 2
August 11, 2005 by JamesRC
Yes, for a good fifteen years or so it seemed that every software company out for a fast buck considered the way to go to be throwing some ghosts, some dots, and a dot-eating hero into a maze and rushing the resulting product to stores faster than they could scream "unoriginal!". Many of these games were good, many more were bad, and perhaps the largest number were simply mediocre.Read the review of Hacman 2
Omega
August 10, 2005 by skeezix
Omega was essentially a rudimentary IDE - a shell that offered several subsystems: a tank designer, a script editor, and a runtime arena for the actual combat. This was cool stuff, but what made it freakishly addictive was the primitive online component -- with a modem you could dial up to the Origin BBS and hang out with fellow players to share strategies and scripts, and most importantly -- share tanks for running in your arena. Furthermore, Origin hosted tournaments whereby players could submit their own tanks for running in the master arena round robin, with the winner getting... well, I didn't win so I don't recall!Read the review of Omega
Rodland
August 3, 2005 by Sarek
Ocean replied to this game 6 months later with the third episode in the already tiring Rainbow saga, the so called "Parasol Stars". This suffered from too much colour, too many sprites, and it tasted sickly sweet in comparison to Rodland. I can't help but wonder whether Parasol Stars might have looked more like Rodland if it had been made first. I shall leave you with that thought.
Read the review of Rodland
Mike Read's Computer Pop Quiz
June 24, 2005 by Sarek
Finally, the flow of Pop Quiz is a bit too rigid for comfort eg, Mike says the same things over and over, making it feel too much like a computer algorithm and not enough like a quiz. The games appear rushed, and some of the rounds are too short for comfort. The whole game takes just 12 minutes. Mike's verbosity does lengthen the games, but it would have been better to ask more questions, or give more time for answering them. Read the review of Mike Read's Computer Pop Quiz
Zero-5 was one of the most ambitious games during the final years of the Atari STe's lifespan. An incredible spaceshooter which really showed what the STe was capable of. The second and last game released by publisher Caspian Software for the Atari STe. Andrew Gisby proved he was an amazing assembler coder. If you want to learn more about this amazing title, put on your space suit and get ready to kick some Morphon butt because this is the story of Zero-5.
August 5, 2021 by ST Graveyard
Read interview of Andrew T GisbyDid you know?
What does ST stand for? Some people believe it is an abbreviation of "Sam Tramiel", head of Atari. Others say it is short for "16 32", cause the ST was the first in a line of 16 - 32 bit computers by Atari!