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                                <title><![CDATA[Atari Legend - Latest News, Reviews, Interviews and Articles]]></title>
                                <logo>https://dev.atarilegend.com/images/favicon.png</logo>
                                <subtitle>Legends Never Die!</subtitle>
                                                    <updated>2023-02-12T00:00:00+00:00</updated>
                        <entry>
            <title><![CDATA[Review: Zone Warrior]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/reviews/161" />
            <id>https://dev.atarilegend.com/161</id>
            <author>
                <name><![CDATA[AtariCrypt]]></name>
            </author>
            <summary type="html">
                <![CDATA[Once again, pesky aliens are giving us Earthlings lots of grief. We previously fought them off but they managed to pinch a time machine so are using that to alter history and wreak havoc by taking crucial hostages from each period in an attempt to halt their influence. From the invention of the wheel in prehistoric times to England&#039;s King Arthur uniting Britain! And where would any of us be today without Japan and its technical wizardry? Yep, we cannot allow this - the fight is on!]]>
            </summary>
                                    <updated>2023-02-12T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Jean-Michel Masson]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/72" />
            <id>https://dev.atarilegend.com/72</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[As a comic book fan, <a href="https://dev.atarilegend.com/games/search?individual_id=4289">Jean-Michel Masson</a> wanted to pursue a carreer in computer graphics. But in the early 80's there weren't many art programs, so he had to code them himself. He got fascinated by Assembly language and decided he wanted to become a programmer. The rest is history. He had a nice career at the French development company Titus, where he had programmed the games <a href="https://dev.atarilegend.com/games/278">Titan</a> and the infamous racer <a href="https://dev.atarilegend.com/games/253">Crazy Cars 2</a> for the ST. ]]>
            </summary>
                                    <updated>2023-01-29T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interviews with STOS Legends]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/news?news=471" />
            <id>https://dev.atarilegend.com/471</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[2 new interviews have been added to the database this week. <a href="https://dev.atarilegend.com/interviews/70">Tony Greenwood</a>, the founder of STOSSER diskmagazine and the coder of the STOS game <a href="https://dev.atarilegend.com/games/4571">H.E.R.O</a>., and <a href="https://dev.atarilegend.com/interviews/71">Deano Shaples</a>, of <a href="https://dev.atarilegend.com/games/7112">STOS adventure creator</a> and <a href="https://dev.atarilegend.com/games/search?developer_id=505">Silly Software</a> fame. 
Enjoy.]]>
            </summary>
                                    <updated>2022-10-28T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Deano Sharples]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/71" />
            <id>https://dev.atarilegend.com/71</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[<a href="https://dev.atarilegend.com/games/search?individual_id=237">Deano </a>is one of those names that will ring a bell amongst many Atari ST fans. He started with the release of the <a href="https://dev.atarilegend.com/games/7112">STOS Adventure Creator</a> and games such as <a href="https://dev.atarilegend.com/games/5886">Mario's Quest</a>. He got part of the STOSSER team with <a href="https://dev.atarilegend.com/games/search?individual_id=192">Tony Greenwood</a> and became the editor of the magazine in the twilight years of its existence. Later he would join <a href="https://dev.atarilegend.com/games/search?individual_id=435">Tony Gooding</a> to start the company <a href="https://dev.atarilegend.com/games/search?developer_id=505">Silly Software</a>, with which he released some of the finest STOS games on the Atari ST. His work got into all the big Atari ST magazines. Read all about Deano's work and the history of STOSSER magazine in the following interview.]]>
            </summary>
                                    <updated>2022-10-28T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Tony Greenwood]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/70" />
            <id>https://dev.atarilegend.com/70</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[We have had a lot of great creators in the Atari ST PD scene. But when you ask me personally, two names immediately come to mind (thanks to ST Format), <a href="https://dev.atarilegend.com/interviews/19">Dave Munsie</a> and Tony Greenwood. Tony is the legend behind the STOSSER diskmagazine and that he only used STOS for creating his wonderful games and products on the ST. Read more about the man's fascinating history and also make sure to check out the complete <a href="https://www.youtube.com/watch?v=DI-Y_bC8KyU">documentary</a>. ]]>
            </summary>
                                    <updated>2022-10-20T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[New section on the site: magazines!]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/news?news=470" />
            <id>https://dev.atarilegend.com/470</id>
            <author>
                <name><![CDATA[LynXX]]></name>
            </author>
            <summary type="html">
                <![CDATA[A new <em>Magazines</em> section has been added on Atari Legend! We will be slowly populating the database and linking the magazines to game reviews (including scores) and developer interviews. When checking out a game, you will be able to read all the magazine reviews at the time to get a full picture on how it was received.

We rely on <a href="https://archive.org/">archive.org</a> providing the magazine as a way to safely store them on the long term and make them available more generally, outside of Atari Legend. If you posses magazine collections, please consider scanning them and uploading them there!]]>
            </summary>
                                    <updated>2022-09-25T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Adrian Cummings]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/69" />
            <id>https://dev.atarilegend.com/69</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[<a href="https://dev.atarilegend.com/games/956">Doodlebug</a> is one of my all time favorite platform games on the Atari ST. A little known game, which for me is a hidden gem. Its creator Adrian Cummings, an Amiga developer, tells his intriguing story of ups and downs, and shares a lot of details in the making of this beautiful game. ]]>
            </summary>
                                    <updated>2022-07-14T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Saïd Hadjiat]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/67" />
            <id>https://dev.atarilegend.com/67</id>
            <author>
                <name><![CDATA[Brume]]></name>
            </author>
            <summary type="html">
                <![CDATA[Last year we did an indepth <a href="https://youtu.be/DGUaeOTp-bo">documentary</a> <em>(This is the updated bonus version of this video from 2022 - The original can be viewed <a href="https://youtu.be/56uIi_R1-4I">here</a>)</em> on an obscure platformer called <a href="https://dev.atarilegend.com/games/3291">Son Su Shi</a>. At the time a few interviews were conducted and this one got stuck in translation limbo. But now, with the imminent (?) release of the complete version of the game, it is finally time to release our talk with Saïd Hadjiat (aka <a href="https://demozoo.org/sceners/2507/">Zaè</a>). He was a member of the French demo crew <a href="https://demozoo.org/groups/31770/">NeXT</a> but maybe even more important, the founder of publishing company <a href="https://dev.atarilegend.com/games/search?publisher_id=281">Expose Software</a>, best known for releasing the tool <a href="https://demozoo.org/productions/96117/">Audio Sculpture</a> and much more.]]>
            </summary>
                                    <updated>2022-07-06T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Alain Fernandes]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/68" />
            <id>https://dev.atarilegend.com/68</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[When you look at the <a href="http://www.inthepockets.com/">resumé</a> of Alain Fernandes, you can only be impressed. He was there from the very early days and is still making games to this day. But most important for us Atari ST fans, Alain was an employee of <a href="https://dev.atarilegend.com/games/search?publisher_id=451">Titus Software</a> from <a href="https://dev.atarilegend.com/games/search?year=1986">1986</a> till <a href="https://dev.atarilegend.com/games/search?year=1991">1991</a>. He converted the classic <a href="https://dev.atarilegend.com/games/877">Crazy Cars</a> and completely coded <a href="https://dev.atarilegend.com/games/1057">Fire & Forget</a>. Intrigued? Read on ...]]>
            </summary>
                                    <updated>2022-06-30T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Alexis Leseigneur]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/66" />
            <id>https://dev.atarilegend.com/66</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[When thinking of future sports games on the ST, <a href="https://dev.atarilegend.com/games/15">Speedball 2</a> is the game that comes to mind. But there was another really addictive, fast and furious 2-player game that you may have never heard of. It is called <a href="https://dev.atarilegend.com/games/946">Disc</a> and is an absolute must play! I had the pleasure of talking to its creator, <a href="https://dev.atarilegend.com/games/search?individual_id=1">Alexis Leseigneur</a>.]]>
            </summary>
                                    <updated>2022-05-05T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Joris Maarten de Man]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/64" />
            <id>https://dev.atarilegend.com/64</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[From the ashes of demo team <a href="https://demozoo.org/groups/32126/">Aenigmatica</a>, rose <a href="https://demozoo.org/groups/2258/">Synergy Software Development</a>. This Dutch group, which included 12 talented individuals, released the <a href="https://demozoo.org/productions/72345/">Synergy Megademo</a>, one of the best demos on the Atari ST from Dutch soil. And if that wasn't enough, they are also reponsible for the best Pac-Man clone on the system called <a href="https://dev.atarilegend.com/games/3265">Crapman</a>. Today we speak to member Arnoud Kinderman/Wingleader, Tjeerd Bruinsma/MCA and Joris de Man/Scavenger about the good old days of the Atari ST demoscene.]]>
            </summary>
                                    <updated>2022-03-21T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Arnoud Kinderman]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/65" />
            <id>https://dev.atarilegend.com/65</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[From the ashes of demo team <a href="https://demozoo.org/groups/32126/">Aenigmatica</a>, rose <a href="https://demozoo.org/groups/2258/">Synergy Software Development</a>. This Dutch group, which included 12 talented individuals, released the <a href="https://demozoo.org/productions/72345/">Synergy Megademo</a>, one of the best demos on the Atari ST from Dutch soil. And if that wasn't enough, they are also reponsible for the best Pac-Man clone on the system called <a href="https://dev.atarilegend.com/games/3265">Crapman</a>. Today we speak to member Arnoud Kinderman/Wingleader, Tjeerd Bruinsma/MCA and Joris de Man/Scavenger about the good old days of the Atari ST demoscene.]]>
            </summary>
                                    <updated>2022-03-21T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: François Wunschel]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/63" />
            <id>https://dev.atarilegend.com/63</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[A while ago, we did a full retrospect on <a href="https://en.wikipedia.org/wiki/Alien_Breed_(video_game)">Alien Breed</a> clones for the Atari ST. If you missed out on that <a href="https://youtu.be/Di90BUS_fUc">video</a>, go check it out now. Today, we conclude the story on one of those games, <a href="https://dev.atarilegend.com/games/3532">Alien Blast</a>. <a href="https://dev.atarilegend.com/games/search?individual_id=3874">Francois Wunschel</a> was the graphics artist for this project and he shares another great deal of insight in the making of this game, filled to the brim with ST and demoscene nostalgia. ]]>
            </summary>
                                    <updated>2022-01-23T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Article: The History of Starball]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/articles/4" />
            <id>https://dev.atarilegend.com/4</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[While creating the <a href="https://youtu.be/lQOkRzC0ueg">Starball, console quality pinball on the Atari ST - Full history - Dave & Andy - Volume 11 Software</a> video together with Dave & Andy, this article , originally written for <a href="https://www.wayoftherodent.com/">Way Of The Rodent</a> in 2011, was handed to me by Dave. This contains a wealth of information, a development diary on the creation of <a href="https://dev.atarilegend.com/games/2784">Starball</a>, and so much more, that just can't get lost in time. So it is now available here. Enjoy. ]]>
            </summary>
                                    <updated>2022-01-08T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Andrew Pomianowski]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/62" />
            <id>https://dev.atarilegend.com/62</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[Andrew Pomianowski was half of the team behind <a href="https://dev.atarilegend.com/games/2784">Starball</a>. Andy did all the graphics using Degas Elite. He was inspired by the legendary Bitmap Brothers and much more. In this interview, he shares some of the details in the creation of this classic PD arcade pinball game.]]>
            </summary>
                                    <updated>2021-12-18T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Dave Oldcorn]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/61" />
            <id>https://dev.atarilegend.com/61</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[Dave Oldcorn has been an Atari ST fan since the very beginning. One day, he saw the game <a href="https://en.wikipedia.org/wiki/Devil%27s_Crush">Devil Crash</a> on the Sega Megadrive and that set him on an adventure to create a similar game for the Atari ST. This turned out the be the classic <a href="https://dev.atarilegend.com/games/2784">Starball</a>. Read all about the details of making this PD classic right here. ]]>
            </summary>
                                    <updated>2021-12-15T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Bitmap Soft releases definitive collection of DROID]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/news?news=469" />
            <id>https://dev.atarilegend.com/469</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[After the release of the <a href="https://youtu.be/rpvGiqWnwF0">video </a>a few months ago, Bitmap Soft is now ready to do the <a href="https://fb.watch/9fh2_nzuqy/">announcement</a>. A beautiful boxed definitive edition of the MP Lord classic <a href="https://dev.atarilegend.com/games/975">Droid</a> will be released in time for Christmas. This release will contain the original ST Format release, the STe enhanced version by <a href="https://dev.atarilegend.com/interviews/51">Jamie Hamshere</a> and a final version of <a href="https://dev.atarilegend.com/games/4260">Droid 2</a>, with a few bug fixes done by <a href="https://dev.atarilegend.com/interviews/53">Miles Lord</a> himself. And of course, as in true <a href="https://www.facebook.com/bitmapsoft">Bitmap Soft</a> tradition, some extras like a nice booklet with author notes and more. 

If you want a boxed ST game underneath your christmas tree, you can pre-order <a href="https://www.bitmapsoft.co.uk/product/droid-definitive-collection/">here</a>.

From my side, I hope to release a &#039;making of&#039; video and company profile video on the <a href="https://www.youtube.com/atarilegend">AL TV </a>channel in the coming weeks.
 
And friends, there is more to come in 2022!

STAY ATARI]]>
            </summary>
                                    <updated>2021-11-13T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Eckhard Kruse]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/60" />
            <id>https://dev.atarilegend.com/60</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[In 1986, Eckhard Kruse wanted to program in assembler on his Atari ST, but he could not find the software, so he build his own version of the assembly language tools for the system. He managed to create a music editor at the age of 16. But that was just the beginning. This is the story of one of the pioneers of the Atari ST scene. His <a href="https://demozoo.org/productions/69542/">Grafik und Sound</a> demo is considered the first of its kind. He is also responsible for possibly the most famous monochrome game on the system, called <a href="https://dev.atarilegend.com/games/3810">Ballerburg</a>. ]]>
            </summary>
                                    <updated>2021-10-26T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Matthieu Isorez]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/59" />
            <id>https://dev.atarilegend.com/59</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[In <a href="https://dev.atarilegend.com/games/search?year=1993">1993</a>, Matthieu and his friends witnessed <a href="https://en.wikipedia.org/wiki/Alien_Breed_(video_game)">Alien Breed</a> on the Amiga. They wanted this game on the ST, but Matthieu had only programmed in BASIC. This wasn't good enough, so he started to learn assembler, and slowly, <a href="https://dev.atarilegend.com/games/3532">Alien Blast</a> was created. It took a whole 3 years but by 1996, the game was released as shareware. Want to learn more about the details of its creation? Look no further.]]>
            </summary>
                                    <updated>2021-10-06T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Robin Ball]]></title>
            <link rel="alternate" href="https://dev.atarilegend.com/interviews/58" />
            <id>https://dev.atarilegend.com/58</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[Robin's career in game design and computer graphics got triggered by the release of 3D Construction Kit. After his first few releases as shareware and licenseware, it was time to go into a more commercial route. Late in the Atari ST's lifespan, Robin created the game Alien Thing, together with programmer Martin Millner. Find out all the history and much more in this interview.]]>
            </summary>
                                    <updated>2021-10-02T00:00:00+00:00</updated>
        </entry>
    </feed>
