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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
November 3, 2005 by Sarek
Pacman is one of the oldest and most successful computer game formulas. But the basic idea of transversing pathways happened years before computers arrived. The origins of the game goes back to 17th century Prussia. In Konigsberg, tourists traditionally played a walking game whereby they had to walk around the town and cross a network of 7 bridges, ticking each one off as they went. The aim was to tour all of the bridges for scenic purposes, and visitors were naturally uninclined to revisit a bridge they had already crossed, and this became the challenge. Going unsolved the city became famous for the problem, and in 1736 it was proven once and for all that it couldn't be done without repetition. October 18, 2005 by Sarek
Unique and brilliant, although a little lacking in gameplay. What I like most about ECO is this fact that it gives us the chance to experience an insect's perspective of the world which is so unlike anything I've seen in any other game, and I really enjoy ECO for its originality and ability to open the mind. In fact, if I added up all of the hours I've spent crawling around these lands as a bug, it is probably longer than most real bugs live! October 12, 2005 by Sarek
This time we're going waaaay back ... 1986 ... Just remember ... This was the year when we were all singing 'Rock Me Amadeus Ro-ro-rock me Amadeus' on our way home from school. In the summertime, Johnny 5 needed input, and just before Ferris Bueller had his day off, the Bangles got us all prancing around like Egyptians. It was the greatest of years in the UK, but the ST only had one tos. After our stalwart adventure through the nefarious Lands Of Havoc, Microdeal churned out a more conservative offering with a plain and intelligible collection of five card games, namely Blackjack, Cribbage, Klondike, Poker Squares, and Solitare. October 12, 2005 by Sarek
So what are we looking at here? XOR is a tile puzzle, built within a labyrinthine area. The player must take control of two shield shaped tiles, and by sliding them around he must successfully cross all of the blue mask tiles in the labyrinth before proceeding to the exit door. To hinder movement, there are a variety of other tiles which can have the effect of blocking off passages or masks, or can sometimes help to create new passages in the case of explosives. The graphics for these tiles depict artefacts bearing a similar quality, for example: In level one there are wavy lines and spotted tiles which can only be traversed horizontally or vertically, like moving (across) land and submerging (down) in water. In later levels, you can find birds which fly horizontally, bombs which fall vertically, and magnets, dolls and teleports are all introduced, and many other things besides. August 17, 2005 by Sarek
The enjoyment factor is reasonably good, but feels unnecessarily subdued to me. Erik reminds me a little of the Spectrum adventure game King's Keep. If it were not for all the sprites bounding around, Erik would feel a little like an adventure game. Appropriate background music would have improved the arcade feeling no end, and added much needed atmosphere to the four different worlds. It would also have broken up the all or nothing feel.
Ray seems to be one of those guys who have done the impossible. In his case, it was converting the amazing id Software classic Wolfenstein 3D to the Atari ST. Everybody who has played this version on his humble ST will agree with me. And we had the chance to talk to the scener who is responsible for one of the coolest accomplishments in Atari ST gaming history.
October 2, 2019 by ST Graveyard
Read interview of Reimund Dratwa"So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs, on attempts to get Atari and HP interested in his and Steve Wozniak's personal computer
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