Reviews
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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
Licence to Kill
August 16, 2018 by ST Graveyard
1989 was the year I saw my first Bond movie at the cinema. I went with a friend, my nephew (who still is a major Bond fan to this day) and ... my mom. I was 9 years old, so I guess that's normal. The hype that went on prior to the movie being released was just incredible. MTV must have played the Gladys Knight video every single hour of the day. Why my ears never started to bleed is beyond me.Read the review of Licence to Kill
Parasol Stars
August 14, 2018 by ST Graveyard
With Rainbow Islands Taito created something completely different, not my cup of tea. Parasol Stars takes the ideas of Bubble Bobble and added some extra flavour. And although still a very good game, I feel they overcooked it all a bit. It has become a bit of a nervous experience and while not rocket science, it lost some of its simplicity and charm.Read the review of Parasol Stars
Anarcho Ride
August 7, 2018 by ST Graveyard
What might be news however, is that Anarcho Ride isn't a racing game at all. You see, Thomas does not consider himself to be a good programmer (I'm sure most of you will disagree when you look at this game), and he knew his game could not measure up to the true commercial racing games on the ST. But instead of giving up, he shuffled the cards. He starting thinking out of the box and came up with a completely crazy idea turning this into an interesting title. Thomas managed to turn a weakness into a strength. You wanna know how? Read on ... Read the review of Anarcho Ride
Crash Time Plumber
July 1, 2018 by ST Graveyard
The first few levels are a breeze, with difficulty increasing gradually. After the first level, the barrels will roll faster, Donkey Kong throws more bananas, wind effects will make your life miserable... That kind of stuff. By level 6 you really want to grab a banana and shove it up that ape's *ss. Believe me, this game becomes frustratingly difficult. A real challenge. To boost your score, there are also bonus items scattered around the level. Read the review of Crash Time Plumber
Escape 2042 - The Truth Defender
June 23, 2018 by ST Graveyard
I don't really know how they pulled it off, but Escape 2042 almost looks like one of those Indie games we have today on our consoles. The animation of the main character, albeit small, is very nicely done and when there is horizontal scrolling happening, it is super smooth. The levels feature a nice array of colors and each world looks very different than the other. Between levels we have short cutscenes explaining bits and pieces as the story unfolds. I'm actually very impressed by the quality of it all.Read the review of Escape 2042 - The Truth Defender
Tord Jansson was one of the programmers at the amazing Unique Developments Sweden. He helped to create 2 of the most iconic games during the final years of the ST's lifespan, Obsession and Substation. Tord was a member of UDS from the very beginning, up until its demise. During the years, Tord did not only work on ST games, he was also programmer and project lead on numerous other big budget titles for many systems. You want to learn more about the history of the company that pushed the boundaries of the STe? Or ever wondered who created the fastest tracker player in the ST demo scene? Look no further...
June 28, 2018 by ST Graveyard
Read interview of Tord JanssonDid you know?
"So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs, on attempts to get Atari and HP interested in his and Steve Wozniak's personal computer