Bad Company
Game info
Bad Company
Magazines
Atari ST Review 5 (Sep 1992) [Review] p108
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Interviews
With the release of fast-paced classics like Goldrunner and Return to Genesis, Pete, alongside the late Steve Bak, formed part of 'the dream team'. Widely regarded as a pioneering graphic designer for the Atari and Amiga during the 1980s and 1990s, Pete contributed visuals to numerous titles, including Airball, Leatherneck, Eliminator, Karate Kid part 2, and many others.
March 29, 2026 by grams88
Read interview of Pete LyonComments
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There are many characters to choose from. They are all quite different except the two traits they all share: They are all cyborgs, and they are all bad. Bad in a good way, of course.
Some of the best scaling you'll see on an old ST game. The graphics are a hell of a lot better than any of the Space Harrier games available for the ST. Plus it has neat effects when you destroy the nasties. They burst into flying shrapnel as if they were made of ceramics. It is awesome.
The game is mostly silent, except for the tune on the title screen and the gun shots and "poof" sounds in the game. YM2149 to the max!!
So is Bad Company "bad" in a good way? Well, I'll say that it's "okay" in a bad way. It's mostly great except for the soul-crushing boredom.
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