Lethal Xcess
Game info
Lethal Xcess
Score
4.50/5
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5 votes
Developer
Authors
Marc Rosocha
Game Design
Game Design
Celal Kandemiroglu
Cover Artist
Cover Artist
Genre
Controls
Joystick
Series
The Wings of Death series contains:
- Lethal Xcess
- Wings of Death
Reviews
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Lethal Xcess
November 24, 2002 by simonsunnyboy
Lethal Xcess is also known as "Wings Of Death 2". Technically it is an improved version of Wings Of Death with even better effects. The game idea is the good ole vertical scrolling shoot'em up with loads of enemies to shoot at and goodies to collect. This is the holy grail of Atari ST shoot'em up games! The impressive loading screen is just a preview of the things to come!Read the review of Lethal Xcess
In 1 Menu
1991
by Eclipse
Music
Comments
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bullis1
Well, it's an ST classic that still impresses me today. Graphics, music and sound are all top-notch and extremely professional, and also have that hint of "scene" flair to them.
The gameplay isn't that great though. The game is extremely difficult due to many many cheap shots at the player. Most shooters allow the player to memorize safe spots on screen, or what order to kill enemies in in order to dodge subsequent attacks, but this game has tons of homing shots and kamikaze enemies that make most shooter strategies impossible. It is also very difficult to keep your power-ups because whenever you pick up another type of weapon or a skull, it completely downgrades your current offensive. This is acceptable, but there are tons of powerups on screen and they all linger and fly around, making them difficult to dodge if you don't want them.
I'll admit that I needed a trainer to beat this. It was still enjoyable, as the game has lots of great scenery and music to see and hear. Even though it is extremely flawed, it's still one of my favourite shooters on ST and I boot it up often (mostly for the awesome music).
The gameplay isn't that great though. The game is extremely difficult due to many many cheap shots at the player. Most shooters allow the player to memorize safe spots on screen, or what order to kill enemies in in order to dodge subsequent attacks, but this game has tons of homing shots and kamikaze enemies that make most shooter strategies impossible. It is also very difficult to keep your power-ups because whenever you pick up another type of weapon or a skull, it completely downgrades your current offensive. This is acceptable, but there are tons of powerups on screen and they all linger and fly around, making them difficult to dodge if you don't want them.
I'll admit that I needed a trainer to beat this. It was still enjoyable, as the game has lots of great scenery and music to see and hear. Even though it is extremely flawed, it's still one of my favourite shooters on ST and I boot it up often (mostly for the awesome music).
February 2, 2007
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